I will also suggest a few ideas for helping with your game design and development process based on my extensive work on Tabletop Simulator playtesting my upcoming card game, Worldbreakers: Advent of the Khanate
It can ping down two tokens if need be, or exile your Rod straight-up
The Rack was sort of like a Dingus Egg, except much cheaper
Domain Search your library for up to two land cards that each have a basic land type, put them onto the battlefield tapped, then shuffle
In doing so, they accommodate their early-game uselessness by offering an alternative option, functionally allowing you to trade your dead card for your land drop, at a price
It does mean you have unlimited access to typal support across all colors though, so its not a complete wash